Wow, so fast after Map dota 6.72c, Map DOta 6.72d, and now MAP DOTA 6.72E has been released !!!
new map dota 6.72c and there is the changelogs :
Bounty Hunter
- Base intelligence increased from 16 to 19
Broodmother
- Base movement speed reduced from 310 to 295
- Spin Web cooldown reduced from 90/70/50/30 to 30
- Spin Web AoE increased from 500 to 650
- Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
- Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
- Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120
- Spiderlings & Spiderites are now affected by Spin Web
- Spiderlings Model size increase slightly
- Spiderlings & Spiderites they now take more damage from towers (50%-125%)
- Spiderlings now do more damage to heroes (75%->100%) and less damage to towers (70%-40%)
Chaos Knight
- Phantasm manacost reduced from 175/225/275 to 125/200/275
- Phantasm cooldown reduced from 180/160/140 to 140
Crystal Maiden
- Freezing Field hotkey changed from Z to F
Dirge
- Tombstone no longer generates usable corpses
Furion
- Base strength increased by 2
Grand Magus
- Fade Bolt bounce AoE reduced from 600 to 500
Huskar
- Life Break cast range reduced to 550
Jakiro
- Macropyre damage interval is now smoother (same overall damage, more intervals)
Naga Siren
- Intelligence growth increased from 1.65 to 1.95
Pandaren Brewmaster
- Base HP regeneration increased to 0.75
Phantom Lancer
- Base HP regeneration increased to 0.75
- Juxtapose rebalanced to have a 12% creation chance at all levels with a max of 2/3/4/5 illusions
Pit Lord
- Expulsion cooldown increased from 10 to 18 seconds
- Expulsion manacost increased from 75 to 125
- Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575
- Expulsion interval increased from 1 to 1.25 seconds
Rooftrellen
- Added a 2 second fade time to Nature's Guise
- Overgrowth AOE reduced from 725 to 625
- Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4
Spectre
- Haunt/Reality now only moves your camera if you are targeting an area away from where your screen is currently looking
Spirit Breaker
- Charge of Darkness indicator AoE increased from 2500 to 3000
- Charge of Darkness manacost increased from 75 to 100
Shadow Priest
- Poison Touch is no longer blocked by damage block items like Vanguard
Sven
- Warcry AoE increased from 450 to 700
Terrorblade
- Metamorphosis illusion extra damage taken increased from 250% to 350%
Troll Warlord
- Ranged Whirling Axes now does 75 damage
- Fervor AS bonus rebalanced
====
5/10/15/20 AS per attack with a max of 100
New
====
20 AS per attack max of 40/60/80/100
Warlock
- Shadow Word cooldown reduced from 24 to 20
Zeus
- Lightning Bolt/Thundergod's Wrath now reveals the same area at night as during the day (1000/750 to 1000/1000)
Necronomicon
- Cooldown reduced from 90 to 80
Veil of Discord
- Discord AoE increased by 25 and cast range by 75
Vladmir's Offering
- Aura AoE decreased from 1100 to the standard 900
- Now includes the regeneration from its components in the final item
• Melee hero collision size now reduced from 24 to 12
• Added support for the Filipino language
• Added a new texture for Snowball (2503519)
• Added a visual effect for Bloodstone's heal (469212)
• Pitlord is now in CM restriction list
• Wildkin's Tornado cooldown reduced from 120 to 70
• Charge of Darkness now displays a minimap signal for allies when it is used (464281)
• EMP is now an AoE targeting cursor (296622)
• Added a new attack projectile for QoP (461897)
• Changed Sniper's projectile arc (274494)
• New attack projectile for Eredar (459608)
• Added an Aghanim visual effect for Beastmaster (459402)
• Added a new Phantom Strike visual effect (463160)
• Added a new visual effect to Furion's Teleportation (450559)
• Added a new Icon for Telekinesis (280720)
• Added a new Icon for Spell Steal (280720)
• Added a new test command -dummy that creates a level 10 enemy hero in the middle of the map
• Improved Haunt visual effect (370706)
• Infest allied only visual effects are now visible to observers
• Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration
• Fixed a bug with how Warpath stack count works when it is at max power (new stacks don't count towards incrementing the timer)
• Fixed a couple of areas that you could still get stuck in with Telekinesis
• Fixed a bug with Neutral spawning and Goo
• Fixed Remote Mines explosion to keep the vision while it is exploding (382646)
• Fixed Hookshot having inconsistent behavior on magic immune units
• Fixed some bugs with Infest
• Fixed some bugs with Whirling Axes and Spell Steal
• Fixed Echo Slam tooltip to make it more accurate
• Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity
Thundergod's Wrath Aghanim: A29H
Ravage: A29I
Requiem of Souls: A29J
Slithereen Crush: A29K
Reverse Polarity: A29L
Indogamers has released a new map again. In this map you can see has MANY CHANGELOGS you can find here (!) So check this out :
This patch is focused primarily on balance improvements. Rather than wait until more content is finished for one bigger patch, I've decided to release a smaller patch first for general gameplay improvements while working on content for next patch. Let me know what you guys think and as always feel free to email me any requests.
Alchemist
- Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4
- Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction
Axe
- Battle Hunger slow increased to 10%
- Cooldown on Aghanim's Culling Blade reduced from 15 to 10 seconds
Bane Elemental
- Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300
- Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn't work properly)
- Added -disablehelp for Nightmare, to stop direct casting on allies (3123839)
- Nightmare fixed so it properly stops enemy potions (3123839)
Batrider
- Fixed a bug with Sticky Napalm overhead text (+1, +2, etc) that was recently added from being visible to the enemy
Beastmaster
- Hawk's HP reduced from 100/200 to 50/100
- Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.
Bone Fletcher
- Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP
Bounty Hunter
- Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25
- Track cast range increased from 750/950/1150 to 900/1050/1200
Broodmother
- Increased XP given for killing Broodmother's Spiderlings
Clockwerk
- Movement speed increased from 310 to 315
Crystal Maiden
- Crystal Nova slow duration reduced from 5 to 3.5/4/4.5/5 seconds.
- Crystal Nova damage increased from 80/130/180/230 to 100/150/200/250.
Dazzle
- Shallow Grave now has a duration indicator for allies
Dirge
- Fixed over-sized click boundaries for Tombstone (306445)
Doom Bringer
- Base armor reduced by 2
- Doom cast range reduced from 650 to 550
Enchantress
- Aghanim's Scepter added to Enchantress (Increases her attack and Impetus range by 150)
Aghanim Upgrade Ability Code: A1WB
Enigma
- Eidolons HP reduced from 200/225/225/275 to 180/200/220/240
Faceless Void
-Strength growth increased from 1.4 to 1.6
Furion
- Wrath of Nature (Aghanim's version) max chain increased from 12/14/16 to 14/16/18
- Force of Nature Treants can now attack air units (275356)
- Sprout code improved to reduce the chances of heroes sometimes popping out of it
- Sprout targeting change from 6.67 removed
- Wrath of Nature can now be cast through the minimap and it will select the closest unit as the initial target (275356)
Ability Code: A1W8
Aghanim Upgraded Ability Code: A1W9
Gyrocopter
- Homing Missile now adds an ally only visual effect on targeted enemies
- Homing Missile cast range increased by 150
- Homing Missile cooldown from 20/18/16/14 to 20/17/14/11
- Rocket Barrage damage improved from 10/12/14/16 to 10/13/16/19
Huskar
- Berserker's Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12
Invoker
- Invoker now gains attribute points for each orb he levels
+2 Intelligence for Exort
+2 Agility for Wex
+2 Strength for Quas
Jakiro
- Increased Macropyre (Aghanim's version) travel distance
Juggernaut
- Omnislash no longer wastes a strike by considering banished units in its search
Keeper of the Light
- Recall is now targetable through the minimap
Lone Druid
- Leash range increased to 1100
- True Form movement speed from 270 to 280
- The "-ms" command now shows the movement speed of your Spirit Bear as well (298418)
- Spirit Bear attack point improved
- Fixed common scenarios where Spirit Bear would miss its attack as the target was moving
- Casting Summon Spirit Bear while the bear is still alive will restore that bear's health instead of not allowing you to cast.
Leoric
- Hellfire Blast damage redistributed to some on impact and some dps (312517)
- Scoreboard now displays Skeleton King's ultimate cooldown time
- Skeleton King will be automatically selected for you after he reincarnates
Leshrac
- Pulse Nova AoE increased from 300/350/400 to a constant 400
Lina Inverse
- Laguna Blade (Aghanim's version) damage increased from 600/875/1150 to 600/925/1250
Luna
- Eclipse (Aghanim's version) target limit increased from 5 to 6
- Strength growth increased from 1.75 to 1.9
- Movement speed increased from 320 to 330
Lycanthrope
- Shapeshift duration increased from 14/15/16 to a constant 18 seconds
Meepo
- Strength gain increased from 1.3 to 1.6
- Improved Geomancer's base damage by 5
- Fixed some targeting issues with casting poof (300996)
Magnataur
- Skewer damage rescaled to 70/140/210/280
Morphling
- Adaptive Strike damage type changed from Physical to Magical (248693)
- Replicate cannot target Morphling's own illusions anymore
Necrolyte
- Attack range reduced from 600 to 550
Pandarean Brewmaster
- Cooldown on the Boulder ability on Primal Split's Earth Panda decreased from 10 to 7 seconds
Phantom Assassin
- Base Strength increased from 17 to 20
- Strength growth decreased from 2.05 to 1.85
- Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5
Phantom Lancer
- Strength growth reduced from 2.0 to 1.7
Pit Lord
- Dark Rift AoE increased from 375 to 450
Priestess of the Moon
- Leap cooldown improved from 40/35/30/20 to 30/26/22/18
Queen of Pain
- Sonic Wave (Agahnim's version) cooldown improved from 120/100/80 to 100/70/40
- Shadow Strike cooldown rescaled from 20/17/14/11 to 20/16/12/8
Razor
- Static Link drains damage over 8 seconds instead of 10.
- Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28
- Plasma Field cooldown from 16 to 14
Sand King
- Epicenter (Aghanim's version) now gives one more pulse
- Fixed some lag with Epicenter
- Fixed a bug with Sand Storm if you recast it very quickly while still invisible
Shadow Fiend
- Added a new command (-souls) to see the number of souls you have collected
Slark
- Decreased base Agility from 21 to 15 and increased starting damage by the same amount
- Pounce damage rescaled from 50/75/100/125 to 40/80/120/160
- Dark Pact cooldown reduced from 10 to 10/9/8/7
Spirit Breaker
- Greater Bash no longer messes up the target's command
- Nether Strike mana cost from 200/250/300 to 125/150/175
- Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target (306008)
Storm Spirit
- Intelligence base and growth reduced from 26 + 2.6 to 23 + 2.2
- Electric Vortex mana cost increased from 100 to 100/110/120/130
Techies
- Base damage increased by 5
- Remote Mine autoselection removed
- Remote Mines cast time reduced from 2 to 1.5 seconds
- Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700) (297625)
Tinker
- Laser's miss mechanic reworked.
Tiny
- War Club hit count and AoE increased
Terrorblade
- Base Intelligence increased from 15 to 19
- Fixed melee/range item to update properly for Metamorphosis transformation
- Fixed Manta Style interaction with Metamorphosis (so he can use it properly now)
Thrall
- Static Storm cooldown increased from 60 to 75
Troll Warlord
- Battle Trance self duration increased from 8 to 10 seconds
- Fixed melee/range item to update properly for Berserker Rage transformation
Vengeful Spirit
- Magic Missile stun duration rescaled from 1.75 to 1.45/1.55/1.65/1.75
Venomancer
- Plague Ward's bounty increased from 3-9 to 14-17
Viper
- Viper Strike (Aghanim's version) mana cost reduced from 125/175/250 to 125
Guardian Wisp
- Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75
- Relocate cooldown increased from 80/60/40 to 90/75/60
Warlock
- Increased Infernal movement speed from 320/330/340 to 320/340/360
- Immolation from multiple Infernals now stack (281065)
Wind Runner
- Night vision reduced to that of normal heroes (1200->800)
- Shackleshot's search angle reduced from 30 to 26 degrees
Witch Doctor
- Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces
- Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26
Animal Courier
- Automatically upgraded to Flying Courier when you put the recipe on it (148581)
Aghanim's Scepter
- Now requires all three +10 attribute items instead of 2 and a 1100 gold recipe
Armlet of Mordiggian
- HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)
- Recipe cost decreased from 900 to 700
Boots of Speed
- Movement speed from 50 to 55
Bracer, Null Talisman & Wraith Band
- Added +3 bonus damage to Bracer/Null/Wraith
- Increased Bracer/Null/Wraith recipe costs from 175/150/125 to 190/170/150
Buriza Do Kyanon
- Critical strike factor from 2.4 to 2.5
Clarity Potion
- Double clicking on Clarity Potion causes it to be used on your hero
Dagon
- Now requires a Null Talisman instead of a Blades of Attack
Ethereal Blade
- Slow on Ether Blast increased from 30 to 45%
- Cooldown on Ether Blast from 35 to 30
Eul's Scepter of Divinity
- Mana regeneration increased from 125% to 150% to match its components
Ghost Scepter
- Cooldown increased from 25 to 30
- Cost increased from 1500 to 1600
Eye of Skadi
- No longer requires the 300 gold recipe
Hand of Midas
- Transmute now gives 2.5 XP when used on a unit (2744725)
Healing Salve
- Double clicking on Healing Salve causes it to be used on your hero
Hood of Defiance
- Recipe changed from 2x RoR + Cloak + Helm to 2x RoR + Cloak + RoH (297602)
Magic Stick & Magic Wand
- AoE for gaining charges reduced from 1600 to 1200
- No longer give you charges if a spell was cast from the fog of war
Manta Style
- Increased recipe cost by 50 (Yasha recipe cost was reduced by 50)
- Rebalanced Manta Style for melee and ranged heroes
Old Manta:
==========
Deals 33%
Takes 350%
Cooldown: 50
New Manta (ranged):
====================
Deals 28%
Takes 400%
Cooldown: 50
New Manta (melee):
====================
Deals 33%
Takes 350%
Cooldown: 35
Mjollnir
- Static Charge changed from a chance on attacks to a chance on any damage
- Double click now activates Static Charge on yourself
Monkey King Bar
- Damage increased by 8 to be equal to the total damage from its components
Necronomicon
- Base attack time improved on Necronomicon Warriors from 1.0 to 0.75
Orb of Venom
- Duration increased to 4 seconds
- Price from 600 to 550
Phase Boots
- Readjusted bonuses:
Base Movement Speed 70 -> 60
Phase Burst: 12% -> 15%
Phase Duration: 5 -> 4
Phase Cooldown: 10 -> 8
Power Treads
- Attribute reduced bonus from +10 to all attributes to +8 to all attributes
Ring of Basilius
- Armor bonuses rebalanced.
- Aura Armor decreased from +3 armor to +2 armor.
- Added +1 armor for the holder.
Same overall Armor for the item holder, 1 less for allies
Sange
- Added a 20% Attack Speed reduction to the slow on Maim
- Reduced recipe cost from 750 to 700
Sange and Yasha
- Increased the Attack Speed reduction on Maim's slow from 15% to 30%
Soul Booster
- Mana regen from 10% to 50%
- Health regen from 1hp to 2hp
Stygian Desolator
- Buff duration from 5 to 7 seconds
Urn of Shadows
- Soul Release now causes HP loss instead of magical damage when used on enemies (same overall dps as before, no longer disables dagger)
Yasha
- Reduced recipe cost from 750 to 700
* Added a new loading screen
Kunkka decided to try out a new style for the loading screen in 6.69 (all sentinel heroes). Please give him your feedback by emailing him at kendrick@imaginaryfs.com
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* Rebalanced the assist Gold & XP system
Most recent versions (since 6.55) have an extra portion of the gold/xp that is not a pure split like standard XP usually is.
For XP "heroes" means the number of heroes in the area.
For Gold "Assist" means the number of heroes in the area besides the killer.
"Level" always means the level of the dying target
6.68
=====
Bonus XP
---------
1 Hero: 15*Level + 50
2 Heroes: 15*Level + 50
3 Heroes: 14*Level + 50
4 Heroes: 13*Level + 50
5 Heroes: 12*Level + 50
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 10*Level + 45 (2 heroes involved in kill)
2 Assist: 9*Level + 40 (3 heroes involved in kill)
3 Assist: 8*Level + 35 (4 heroes involved in kill)
4 Assist: 7*Level + 30 (5 heroes involved in kill)
5 Assist: 7*Level + 30 (5 heroes involved in kill but no one got last hit)
6.69
=====
Bonus XP
---------
1 Hero: 20*Level + 120
2 Heroes: 15*Level + 90
3 Heroes: 7*Level + 30
4 Heroes: 6*Level + 15
5 Heroes: 5*Level + 10
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 9*Level + 95 (2 heroes involved in kill)
2 Assist: 8*Level + 20 (3 heroes involved in kill)
3 Assist: 6*Level + 10 (4 heroes involved in kill)
4 Assist: 6*Level (5 heroes involved in kill)
5 Assist: 6*Level (5 heroes involved in kill but no one got last hit)
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Basic Information:
===================
This isn't changed, just overview information.
Streak Ending:
---------------
3 Streak: 50
4 Streak: 100
5 Streak: 150
6 Streak: 200
7 Streak: 250
8 Streak: 300
9 Streak: 350
10+ Streak: 400
Death Punishment:
------------------
Level * 30
Hero Kill Gold:
----------------
200 + Level * 5
Hero Kill XP:
--------------
Split evenly in 1000 AoE
Level 1: 100
Level 2: 120
Level 3: 160
Level 4: 220
Level 5-25: 100 * ( Level - 2 )
Example:
Level 10 = 100 * ( 10 - 2 ) = 800
Level 20 = 100 * ( 20 - 2 ) = 1800
6.55
====
Bonus XP
---------
1 Hero: 8*Level
2 Heroes: 8*Level
3 Heroes: 8*Level
4 Heroes: 8*Level
5 Heroes: 8*Level
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 40
2 Assist: 40
3 Assist: 40
4 Assist: 40
5 Assist: 40
6.64
====
Bonus XP
---------
1 Hero: 12*Level
2 Heroes: 12*Level
3 Heroes: 12*Level
4 Heroes: 12*Level
5 Heroes: 12*Level
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 5*Level + 30
2 Assist: 5*Level + 30
3 Assist: 5*Level + 30
4 Assist: 5*Level + 30
5 Assist: 5*Level + 30
6.65
=====
Bonus XP
---------
1 Hero: 15*Level
2 Heroes: 15*Level
3 Heroes: 14*Level
4 Heroes: 13*Level
5 Heroes: 12*Level
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 10*Level + 45
2 Assist: 9*Level + 40
3 Assist: 8*Level + 35
4 Assist: 7*Level + 30
5 Assist: 7*Level + 30
6.68
=====
Bonus XP
---------
1 Hero: 15*Level + 50
2 Heroes: 15*Level + 50
3 Heroes: 14*Level + 50
4 Heroes: 13*Level + 50
5 Heroes: 12*Level + 50
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 10*Level + 45
2 Assist: 9*Level + 40
3 Assist: 8*Level + 35
4 Assist: 7*Level + 30
5 Assist: 7*Level + 30
6.69
=====
Bonus XP
---------
1 Hero: 20*Level + 120
2 Heroes: 15*Level + 90
3 Heroes: 7*Level + 30
4 Heroes: 6*Level + 15
5 Heroes: 5*Level + 10
Bonus Gold
-----------
Hero Killer: 0
1 Assist: 9*Level + 95
2 Assist: 8*Level + 20
3 Assist: 6*Level + 10
4 Assist: 6*Level
5 Assist: 6*Level
* Added a couple of new juke spots
* Couriers can now carry Gem of Truesight (it loses its truesight while on courier)
* Reduced Glyph cooldown from 6 minutes to 5 minutes
* XP AoE increased from 1000 to 1200
* Added Slark, Chaos Knight and Magnus to CM
* Added a new Ancient creep camp (Thunder Lizards, has Frenzy & Slam)
* Satyr's Purge no longer autocasts
* Added a sound effect that notifies allies near the location you are teleporting to
* Added 4 more options to -music (other6/7/8/9)
* Added a new soundset for King Leoric (279632)
* Added a rabbit courier
* Improved Shadow Raze visual effect to match the AoE a little more
* Added a new effect when you get a last hit with Necromastery on Nevermore (266930)
* Lich now has his icy hands effect only when he gets Aghanim's Scepter
* Sven now transforms into a red version when he casts his ultimate (Ability Code: A1WH)
* Added various small doodads around the map
* Changed Bristleback's model and hero icon (210183)
* Added sound effect for Meepo's attack
* Added sound effect for Troll Warlord's melee attack
* Added Scepter visual effect for Enchantress
* Various misc improvements on Phantom Lancer's model
* Added -disablehelp for Bloodrage (233159)
* Added a new icon for Call Down (295122)
* Added a new visual effect while casting Curse of the Silent
* Hand of Midas bounty text is now easier to see (258830)
* Added a ground effect when the water is gushing out from Torrent (146694)
* New ability icon for Spirits (296349)
* Changed the illusion creation visual effect on Terrorblade's Conjure Image
* Added new hero icon for Io (296349)
* Added new icon for Haunt (240283)
* Added new icon for Reality (240283)
* Added new icon for Flaming Fists (263836)
* Improved Greater Bash Icon (280720)
* Improved Track Icon (280720)
* Improved Amplify Damage Icon (280720)
* Improved Slardar's Bash Icon (280720)
* Improved Plague Wards Icon (280720)
* Improved Greater Bash Icon (280720)
* Improved Soul Rip Icon (280720)
* Improved Grow Icon (280720)
* Improved Lion Hero Icon (280720)
* Fixed Charge of Darkness showing a dummy unit with HP bar
* Fixed some issues with Shackleshot calculation where it could sometimes hit weird angles.
* Fixed visible caster units during Light Strike Array and Split Earth
* Fixed converted creeps from sometimes being slowed by Enchant
* Fixed Healing Ward to indicate the level to your allies instead of just for you
* Fixed Roshan's interaction with Familiars
* Fixed some issues with a small number of spells not properly detecting Meld and Ghostwalk as invisible
* Fixed Sonic Wave targeting mechanism when casting towards a location with an allied unit (298969)
* Fixed using Conjure Image while magic immune (298995)
* Fixed Roshan not dispelling Urn of Shadows
* Fixed some cast mechanism issues with Techie's Suicide (242147)
* Fixed Liquid Fire interaction with Siege units (263667)
* Fixed a rare situation where Relocate would fail to teleport you
* Fixed a bug with freezing a leaver Spirit Breaker
* Fixed Tango dispelling Urn of Shadows healing effect
* Fixed Static Storm scoreboard cooldown being a little off
* Fixed a bug with Scepter Dismember and Linken's Sphere
* Fixed some AI issues with Firefly
* Fixed lag on first cast of Adaptive Strike
* Fixed a couple of abilities with slightly incorrect cooldowns on scoreboard
* Fixed some courier tooltips
* Fixed Dragon Slave targeting mechanism when casting towards a location with an allied unit
* Fixed interaction between Level 3 Rupture and Force Staff
* Fixed the scourge Glyph not showing the new icon (Ability Code: A1WH)
* Fixed some inconsistencies in the visual AoE of some abilities (no balance changes here, just making the cursors more consistent for: Avalanche, Storm Bolt, Rocket Flare, Pit of Malice, Expulsion, Chronosphere, Earthbind, Spin Web, Dream Coil, Weave, Maledict, Vacuum, Sanity's Eclipse)
* Fixed damage AoE on Waning Rift being slightly less than the silence AoE
* Fixed a very minor visual glitch when attempting to buy a recipe for power treads
* Fixed very minor inconsistency between the armor reduction and the damage AoE on Acid Spray
* Fixed AoE on Strygwyr's thirst being off by 25
* Fixed Sticky Napalm triggering Linken Sphere
* Fixed interaction bugs with Soul Rip and Ethereal state
* Fixed AoE on Song of the Siren being off by 25
* Fixed a rare bug with Spirit Bear losing track of his items
* Fixed some minor duration inconsistencies with God's Strength
* Fixed some triggered spells from bypassing Last Will (on Necronomicon Warrior) damage return
* Fixed Sticky Napalm compatibility problems with Shiva's Guard
* Fixed some possible lag scenarios with Soul Catcher
* Fixed a very rare cause where you could Soul Ring usage could be lethal
* Courier can no longer use Ghost Scepter (to prevent some abuses)
* Fixed some minor incorrect behaviors when using burning spears at very low hp
* Fixed some rare damage cap issues with Dragon Slave and Sonic Wave
* Fixed some minor duration inconsistencies with Insatiable Hunger
* Fixed Sticky Napalm malfunctioning when cast on units in Fog of War
* Fixed a fatal error possible with Skewer
* Fixed a minor visual bug when Unstable Concoction explodes in midair
If you want to have this map you just klik link below :
Several days ago (June 10) is the first birthday for PlayDota, which is born after IceFrog decide to leave Dota-Allstars.com and make a new community site. It's been a year and i remember at that time we're waiting for the Dota 6.60 release which takes months but gives us a lot of changes, including the new items layout.
And it seems this year we got another long wait for Dota 6.68 which IceFrog promises it will contain new heroes and reveal that Icarus the Phoenix as one of them. And in the PlayDota birthday thread, IceFrog is making a new post about Dota 6.68.
STR1D3R said:
i agree that some sort of estimation would be nice although i understand that you dont like giving these out because it puts pressure on you and if you fail to meet it there will be a lot of QQ threads. maybe some form of i am roughly x% of the way through to give us some sort of idea would be nice.
And IceFrog reply:
It is also because I can't be sure myself. It is not easy to accurately predict "it will take 1 week to make this hero fun", there is a good amount of experimentation and beta testing that is needed to arrive at that stage. And like you said, if I posted "June 26" and I missed it by a week or two, people would be upset. I also don't want to make my development goal be a date rather than the content, that style of development makes it easy to make bad decisions. I can tell you that I'll do my best to make sure any wait is worthwhile though. The only thing on my mind is DotA's development and future.
As for your request, I'd say its definitely much more than half way through.
So we will waiting you Map Dota 6.68 released ^o^
Afetr released Map Dota 6.67b in some days ago, Indogamers has been released a new map again. Yeah thats Map Dota 6.67c. As ussual, every new map have some changelogs. Check this out :
* Fixed casting distance exploits with Skewer
* Fixed a bug that could sometimes cause everyone in the game gets a massive FPS drop for a minute
* Fixed Cleave/Anchor Smash from instantly killing Swarm creatures
* Various performance improvements when casting The Swarm
* Fixed Soul Steal channeling text in the tooltip
* Non-hero units now do half damage to The Swarm
* Commands like -test and -wtf are now restricted if there is a gamebot deciding the mode to be used
* Fixed a bug with lifesteal and The Swarm creatures
* Fixed a rare Mac issue with shared Soul Ring
* Added passive icon for Strygwyr's Thirst
* Added passive icon for Plague
* Fixed some important bugs from the last patch
Axe
- Culling Blade Scepter CD reduced by 5 seconds
Beastmaster
- Greater Hawk bounty increased from 40 to 65 gold
Bone Fletcher
- Death Pact reworked
Death Pact:
============
Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed.
HP: 50/60/70%
Damage: 6/7/8%
Buff Duration: 35
Manacost: 100
Cooldown: 45
Notes: This does not work like usual HP gain. This increases his current health and max health by a certain amount and when the duration runs out, his max HP drops but his current HP remains the same.
Bounty Hunter
- Tracked targets now have a visual effect above their head that is only shown to Bounty Hunter's allies. Neither the target nor any enemy can see it. (concept only: 102922)
Bristleback
- Warpath maximum stacks increased from 4 to 5
Centaur Warchief
- Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage
Chen
- Test of Faith cooldown from 30 to 30/28/26/24
Clockwerk
- Power Cogs unit trapping code improved a little bit
- Hookshot Scepter CD from 20 to 15
Dirge
- Tombstone's HP increased from 150/300/450/600 to 200/400/600/800
Furion
- Sprout can now be cast at a target point (173567)
Huskar
- Inner vitality heal interval is smoother (same overall heal)
Jakiro
- Base armor increased by 2
Kaldr
- Cold Feet mana cost increased from 90/100/110/120 to 150
Kunkka
- Base armor decreased by 1
Leoric
- Vampiric Aura AoE increased from 600 to 900
- Reincarnation now costs a constant 100 manacost instead of 100/150/200
Leshrac
- Split Earth cast range increased from 650 to 750
- Diabolic Edict cooldown reduced from 30/28/26/24 to 22
- Visual effect now properly shows on Scourge towers
- Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits
Lich
- Frost Nova's Level 4 cooldown from 9.25 to 8
Lina Inverse
- Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60%
- Light Strike Array cooldown from 10 to 8
Luna
- Lunar Blessing reworked
Lunar Blessing:
================
Provides all nearby allied heroes with constant bonus damage as well as extra night vision for your hero.
Night Vision: 250/500/750/1000
Bonus Damage: 6/12/18/24
Note: This only affects heroes.
Lycanthrope
- Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage scaling remains 4/8/12/16)
- Howl duration from 16 to 12.
- Howl cooldown from 35 to 50/45/40/35.
Omni Knight
- Repel duration decreased from 5/10/15/20 duration to 6/8/10/12
- Repel cooldown decreased from 20 to 14
- Repel mana cost decreased from 60/70/80/90 to 50
Magnataur
- Reworked some of his abilities
- Removed Great Cleave
- Reworked Empower
- Added new ability (Skewer)
Empower:
========
Ally or self castable buff. Temporarily provides Bonus Attack Damage (base damage only) and Cleave (for melee units)
Bonus Damage: 15/25/35/45%
Cleave: 15/25/35/45%
Duration: 30
Manacost: 40
Cooldown: 12
Skewer:
=======
Magnataur rushes forward, goring enemies on his massive tusks.
Hits up to two units max. Charges up to 800 range max. Units hit will be stuck with you until you reach your targeted point, at which point they will be slowed by 40% for 2 seconds.
Damage: 50/100/150/200
Manacost: 80
Cooldown: 45
AbilityCode [A1Q4]
Medusa
- Intelligence per level reduced from 2.25 to 1.85
Naix
- Open Wounds cooldown from 30/25/20/15 to 24/20/16/12
Nerubian Assassin
- Spiked Carapace replaced with Urna Swarm
- Impale damage reduced from 80/160/230/300 to 80/140/200/260
Nerubian Weaver
- New Ability
The Swarm:
==========
Target a point. A large swarm of creatures (12) will move towards that direction, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum. The creatures that don't find a unit will just keep moving forward for a bit until they find something in that direction to latch onto. Visually it looks like the swarm is rushing forwards looking for unoccupied targets.
When a creature latches onto a unit, it will remain on that target until the creature is killed or its duration runs out. The creatures can be killed via attacks, but they require a certain number of attacks, regardless of damage, to get them off of you. Once they latch onto you, they slowly eat away at your armor and do minor damage. Again, they can be attacked while they are attacking you.
Attacks to kill: 4
Total Duration: 8/12/16/20
Time between attacks: 1.5 seconds
Damage per attack: 21/24/27/30
Armor loss per attack: 1
Cooldown: 36/33/30/27
Manacost: 75
Note: You have vision of your creatures, so if they are latched onto an enemy hero you will be able to see him (no truesight).
Note 2: The creatures fall off their target if it goes invisible.
AbilityCode [A1QW]
Phantom Lancer
- Juxtapose illusions now take 450% extra damage (up from 400%)
Puck
- Added Aghanims to Faerie Dragon (5->7 Dream Coil duration, +100 break damage, +50 manacost)
Pudge
- Flesh Heap death AoE increased from 400 to 525
Queen of Pain
- Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60
Spirit Breaker
- Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6
- Charge of Darkness chargeup movement bonus standardized across all levels (now 15% each second). As before, magic immunity is gained when fully charged.
- Charge of Darkness movement bonus now lasts for 2 seconds after impact with target.
- Fixed the enemy seeing Spiritbreaker briefly on the minimap when Charge of Darkness is cast
- Fixed Spiritbreaker losing attack focus when you Greaterbash someone
Silencer
- Curse of the Silent now displays a buff indicator
- Game-wide sound gets muted when Global Silence is used (173422)
Slardar
- Amplify Damage duration reduced from 30 to 25 seconds
- Sprint duration reduced from 25 to 20
- Sprint cooldown reduced from 45 to 40
- Sprint bonus MS rescaled from 10/20/30/40% to 20/27/33/40%
- Sprint damage amp increased from 10% to 15%
Spectre
- Desolate's search AOE improved from 400 to 350
Storm Spirit
- Attack range lowered from 500 to 480
Sven
- Storm Bolt cooldown increased from 14 to 15
Techies
- Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range.
Tiny
- Grow movement bonus per level increased from 5 to 10
Terrorblade
- Soul Steal Reworked
Soul Steal:
Can target an enemy or allied unit. Tranfsers life away from you if cast on an ally and to you if cast on an enemy.
Not Channeling, ends if Link Range is broken.
HP Transfer: 20/40/60/80 HP/Sec
Duration: 5/6/7/8
Cast Range: 400
Link Range: 600
Manacost: 80
Cooldown: 16
Note: When casting it on an ally, you have a secondary ability that lets you interrupt it whenever you want.
AbilityCode [A1PH]
Tidehunter
- Ravage now has some travel time as it grows outwards
Rooftrellen
- Reworked Eyes in the Forest
Sentinel:
Summons a Sentinel unit from the forests to the targeted point. The Sentinel is invisible to enemy units (revealed by truesight).
Sentinels have a small vision radius and can be instructed to defend the nearby area. When they are in Defense mode (special animation for this), their vision and invisibility cloak are removed and they automatically attack the nearest enemy unit that comes into their range.
Once a Sentinel attacks at an enemy unit, it returns to Watcher mode.
Watcher Vision: 500 (Does not grant truesight)
Defense Attack Range: 500
Defense Vision: Self only
Defense Ability: Attacks a random enemy unit within its aoe. The target takes 125/150/175/200 damage and becomes stunned for 1.5/1.75/2/2.25 seconds.
Sentinel Summon CD: 85/70/55/40
Sentinel Summon Manacost: 50
Sentinel Summon Cast Range: 900
Sentinel Summon Duration: 8 minutes
Sentinel HP: 300
Sentinel Bounty: 40 Gold
Sentinels can be killed by either attacks or spells. They can get hurt by AoE spells while they are invisible.
Note 1: The Sentinel is visible for a brief period as it is getting summoned
Note 2: You can see your Sentinels on the minimap
Note 3: Nature's Guise works with your Sentinels.
Secondary Ability - "Transform Sentinel":
=========================================
Toggles a target Sentinel between Watcher and Defense modes.
Cooldown: 10
Manacost: 20
This ability is on your hero. As such, you can only toggle/activate Sentinels once every 10 seconds. You can target a specific Sentinel or click at any point and it will find the closest one.
AbilityCode [A1G7]
Secondary Ability [A1QV]
Troll Warlord
- Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and 20/30/40/50 damage
Vengeful Spirit
- Wave of Terror now reduces HP instead of dealing damage (same overall HP loss, but now does not disable clarity/dagger/etc)
Venomancer
- Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds
Zeus
- Static Field AoE increased from 800 to 900
Arcane Ring
- Armor bonus increased from 3 to 4
Armlet of Mordiggian
- Toggle cooldown from 10 to 5 seconds
Blades of Attack
- Cost decreased from 500 to 450
Bloodstone
- Bonus HP increased by 50 from 450/400 HP/MP to 500/400 HP/MP
Ethereal Blade
- New Recipe Item
Ethereal Blade
Requires:
- Eaglehorn (3300)
- Ghost Scepter (1500)
- Wraith Band (460)
Provides:
+ 40 Agility
+ 10 Strength
+ 10 Intelligence
Ether Blast (Active)
Mana cost: 50
Cooldown: 35
Upon targeting an enemy hero, both your hero and the target get banished for 3 seconds. Target takes 2.5x your Agi in magic damage and is slowed by 30% for 3 seconds.
Note: Shares cooldown with Ghost Scepter
Dagon
- Recipe reduced from 1350 to 1300
Force Staff
- Cooldown decreased from 25 to 20
Headdress of Rejuvenation
- HP regen aura increased from 2 to 3
Mjollnir & Maelstrom
- Chance to proc lighting increased from 20->25% and adjusted the damage (same overall damage rates, just little more reliable)
Manta Style
- Recipe increased from 500 to 600
Necronomicon
- Summoned units are now able to attack Ancients
Sange
- Recipe decreased from 800 to 750
Satanic
- Unholy Rage activated lifesteal from 150 to 175%
Soul Ring
- New Recipe Item (18035)
==========
Requires:
-Ring of Regeneration (350)
-Sobi Mask (325)
-Recipe (125)
Provides:
+3 HP Regeneration (from ror)
+50% Mana Regeneration (from sobi)
Sacrifice(active)
Cooldown: 25
Duration: 10
Sacrifice Ability: Upon activation, you sacrifice 150 HP to temporarily gain MP. This action gives you 150 extra mana to use in the next 10 seconds. Any extra mana that isn't used from that bonus is lost after the duration is over. Any mana usage drains from your buffer mana first.
Yasha
- Recipe decreased from 800 to 750
* Implemented a new mode for observers -zm (-zoommode). It pulls the camera outwards to see more action at the same time.
* Implemented a new game mode -cp (-capturepoint)
After 10 minutes, 6 capture points appear at fixed locations around the map. Once the capture points are created, those areas are permanently visible to both teams for the rest of the game.
To capture a point, you have to be standing on it for a certain amount of time. The more heroes standing on it the faster you gain control over it. There cannot be any enemy heroes at a point you are trying to capture. With 5 heroes it requires 12.5 seconds to capture (60 for just 1 hero). Heroes cannot be invisible while on a capture point area. Illusions do not count as heroes when on top of a Capture Point.
There are 3 types of capture points, if you get 2 of the same type then they stack. Duplicates of each type are available on opposite sides of the map.
The game announces when an enemy captures a point. It is also visible on the minimap which areas you have captured and which areas the enemy has. When you capture a point, your team's heroes gain bonuses to various attributes (described below)
Combat - CP Type 1 [Bonus Damage/Armor]: Increases your Damage by 14 and Armor by 4 (Twice of each if you have both)
Regen - CP Type 2 [Bonus Health/Mana Regeneration]: Increases your Health Regeneration by 4 and Mana Regeneration by 1
Speed - CP Type 3 [Bonus Movement/Attack Speed]: Increases your Movement Speed by 4% and Attack Speed by 12%
If you have two of the same type, you get twice the bonus. For example, if you have both Combat you get 28 bonus damage and 8 bonus armor.
Whenever your team captures or recaptures a point, all allied heroes in that area will get healed for 200 hp/mp, gain 150 bonus gold and bonus xp (4 creeps worth)
The image below has the Capture Point placement locations.
Red = Speed
Blue = Combat
Orange = Regeneration
* A few new tree placement changes (see images inside)
* Bonus magic damage to Decrepified units changed from 44% to 40%
* Removed creep targetability from Clarity Potion
* Added text message when a courier gets upgraded (197577)
* Updated various tooltips (168489)
* Fixed Moonwells visual chargeup animation
* Earthsplitter visual effect now more accurate
* Added bonus gold/xp values to the final scoreboard
* Added correct portrait with crown for King Leoric (155373)
* Fixed some minor issues with Ironwood Branch icon (147529)
* Fixed a lot of passive icon inconsistencies
* CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
* Only blue can type -cm 1/2
* Fixed inaccurate replay data for assists ("Assist"+AssistPlayerId,VictimPlayerId)
* Added Neutral Creep kills replay data during update inteveral ("NK"+PID,Value)
* Replay data event written for successful player swaps ("SWAP_1_3",heroid for player 1 swapping player 3, heroid is the id that player 1 receives)
* Added a reminder in Charge of Darkness tooltip about the ability to start the charge at any time
* Added an Autocast icon for Urna Swarm
* Added an Autocast icon for Poison Attack
* Added level indicator to Healing Ward (193370)
* Improved cast animation for Diabolic Edict and now plays explosion effects randomly whenever they would otherwise be invisible/wasted iterations. (108991)
* New visual effect for the offensive use of Urn of Shadows
* New visual effect for Naga Siren's Mirror Image
* New visual effect for Nighstalker when he is casting Fear at night (176005)
* New visual effect for Phantasm
* New projectile/impact visual effect for Chaos Bolt
* New Chaos Bolt icon (194693)
* New CK Critical Strike icon (194693)
* New Reality Rift icon (194693)
* New Phantasm icon (194693)
* New Invoke icon (125104)
* New Netherstrike icon (124841)
* New Chronosphere icon (179529)
* New Torrent icon (147053)
* New Juggernaut Aghanims visual effect (141332)
* New Techies Aghanims visual effect (198827)
* New Bane Aghanims visual effect (198827)
* New Necrolyte Aghanims visual effect (198827)
* New Faceless Void Aghanims visual effect (166075)
* Fixed various rare exploits
* Fixed some bugs with Dark Pact
* Fixed some possible bugs with power cogs
* Fixed Ice Blast interaction with Reincarnation
* Fixed Mekansm not healing Visage's Familiars
* Fixed a fatal error exploit with couriers
* Fixed a bug with Wild Axes on Furion's Sprout
* Fixed a bug when using Chilling Touch on Lanaya
* Fixed Double Click TP being bugged from 1.24e patch
* Fixed some bugs with Goo interaction with other spells
* Fixed a bug with dying while casting Charge of Darkness
* Fixed an allied Death Coil being blocked by Linkin Sphere
* Fixed a couple of areas you could get stuck while using TP Scrolls
* Fixed a rare Armlet crash bug possible when using leaver items
* Fixed some minor issues with Javelin with spirit bear and invisible units
* Fixed some Roshan issues where he could sometimes get stuck in trees
* Fixed bugs with Jinada when it comes out of cooldown while in Windwalk
* Fixed some damage interactions between Centaur's Return and Frost Armor
* Fixed some minor bugs with stat stealing from Medusa while using splitshot
* Fixed some occurances where Scourge creeps on the bottom lane would skip the first waypoint
* Fixed a bug that made it sometimes possible to use items during Blackhole depending on your entry vector
So if you want to have this map, you just klik link below :