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Tampilkan postingan dengan label hero dota. Tampilkan semua postingan
Tampilkan postingan dengan label hero dota. Tampilkan semua postingan

Do you still remember, i ever post the changelogs in map dota 6.58, especially hero like Raijin Thunderkeg and Dirge The Undying. In map dota 6.58, Dirge has change from intelegent to strength. Here i want to introduce a new skill of Dirge The Undying
Dirge the Undying
=======
Attack Range: 100
Strength: 25 + 2.1
Agility: 10 + 0.8
Intelligence: 27 + 2.8
Movement Speed 310

Cast Point 0.45
Hero Class: Strength


Decay
-------
Dirge saps away the strength of enemy heroes and retains it for a period of time.

Steals 4 Strength from each hero for 21/24/27/30 seconds
Deals 30/60/90/120 Magical Damage

Manacost 70/90/110/130
Cooldown 11/9/7/5
Cast Range 625
AOE: 300



Soul Rip
---------
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
This does not hurt zombies below since they are magic immune.
This can target your tombstone.

Unit Cap: 5/10/15/20
Cooldown: 25/20/15/10
Manacost: 50/75/100/125


Tombstone
----------
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.

Spawn area: 400/600/800/1000
Frequency: 3
Slow Duration: 2.5 seconds

Tombstone Duration: 15/20/25/30
Tombstone HP: 150/300/450/600
Tombstone Armor: 10
Tombstone Armor Type: Medium
Tombstone Other Stats: Magic Immune, No regen.
Tombstone Bounty: 70/90/110/130

Cooldown: 60
Cast Range: 250

Manacost: 120/130/140/150


Flesh Golem
------------
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.

Cooldown: 90
Duration: 30
Manacost: 100

Plague Aura Damage Amplification: (old plague was 20/25/30%)
at max distance (700): 5/10/15%
at closest distance (150): 20/25/30%

Now are you wanna try Dirge The Undying in new skill at map dota 6.58?????

Do you still remember in my post in download map dota 6.58, i mention there are some hero have chengelogs. Yeah, i mention like Dirge The Undying and Raijin Thunderkeg. In here i want to tell you about new skills of Raijin Thunderkeg (Storm Spirit). In old version Raijin dependent in damage items. But in map 6.58 Raijin is more dependent of mana. So check this out !


Storm Spirit
====================
Attack Range: 500
Strength: 17 + 1.5
Agility: 22 + 1.8
Intelligence: 23 + 2.6
Movement Speed 295



Static Remnant
-----------------
Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.

Damage: 140/180/220/260
Trigger AOE: 210
Damage AOE: 260
Cooldown: 4
Manacost: 70/80/90/100

Electric Vortex
-------------------------
Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.

Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.
Your movement is reduced by 50% for 3 seconds.

Cast Range: 300
Manacost: 100
Cooldown: 20


Overload
-----------------
Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.

Slow: 50% as 80% ms Lasts 0.6 seconds (Same stats as old overload)
Bonus damage: 30/45/60/75
AOE: 275


Ball Lightning
--------------------------
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.

Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.

Damage: 8/12/16 per 100 units traveled
Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)
Cast Range: Global
Cooldown: 0


Now you know about new skills of Ball Lightning
---------------
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.

Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.

Damage: 8/12/16 per 100 units traveled
Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)
Cast Range: Global
Cooldown: 0

Now, you know about Raijin Thunderkeg`s new skills in map dota 6.58. Do you wanna try this ???

I found a new hero in DotA. Yeah she is Alleria The Windrunner. At a glance she is like traxex but they are different. Traxex is agility while Alleria is intelegence. This is the profile and skills of Alleria The Windrunner.


Alleria - Windrunner
Range: 600 | Move Speed: 295
Primary: INT
Str: 15 + 2.5 | Agi: 17 + 1.4 | Int: 22 + 2.6
Damage: 44-56 | HP: 435 | Mana: 286
HP Regen: | Mana Regen:
Attack Speed: | Armor: 1

skills :


Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.

Level 1 - 1.4 seconds shackle
Level 2 - 2.1 seconds shackle
Level 3 - 2.8 seconds shackle
Level 4 - 3.5 seconds shackle
Mana Cost: 90/100/110/120
Cooldown: 14


Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target of it hits and is reduced by 10% with each other it passes through.

Level 1 - 120 initial damage.
Level 2 - 200 initial damage.
Level 3 - 280 initial damage.

Level 4 - 360 initial damage.
Mana Cost: 90/100/110/120
Cooldown: 12



Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.

Level 1 - 8% slow, lasts 2.75 seconds.
Level 2 - 16% slow, lasts 3.5 seconds.
Level 3 - 24% slow, lasts 4.25 seconds.
Level
4 - 30% slow, lasts 5 seconds.
Mana Cost: 100
Cooldown: 65/50/35/20



Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed on one target for 10 attacks. Damage is reduced in this state.

Level 1 - 50% reduced damage.
Level 2 - 40% reduced damage.
Level 3 - 30% reduced damage.
Mana Cost: 200/300/400
Cooldown: 60


Do You wanna try this one ?!?!