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Map DOta 6.61b AI Delayed ???

Diposting oleh Dandy Lomokz | 00.01

When i read BuffMePlz`s blog, i got a bad news. Map Dota 6.61b AI what he planned to relase it within in this week is got DELAYED. This is he said in his blog :

Sorry folks, but there were many more game-breaking problems with my map than I had anticipated, and I haven't had a chance to fix them yet. I was hoping to address them before I went on vacation (a real vacation, as in I'm taking paid time off of work to relax), which I was unable to. I'm away from home now with limited internet access, and won't be back for another week or so, so I'll have to ask you all to be patient for a little while longer.

On the upside, I've finished most of the work needed to make the map 1.24 compliant (which took bloody forever), so that should hopefully address many people's concerns about the new patch. Also, I've been in contact with IceFrog and he has agreed to provide me with some official support, which should make future releases much quicker and easier to do in the future. Woohoo!

In the meantime, I'll have to ask you to wait a little longer. I'll see if I can get any work done on this while I'm on vacation...but I doubt it. =P

But he have scripts to make Map Dota 6.62 AI. So please be patient. Beside, we still have Map Dota 6.61 AI ^^


Download Map Dota 6.61b AI

Diposting oleh Dandy Lomokz | 10.56

BuffMePlz want to release a new AI Map and he planned to relase Map Dota 6.61b AI within in this week. This is the annoucement :

So it looks like the 1.24 situation is much more sticky than I realised. Given that, I think after I finish this testing phase I'll go ahead and post what I've got for everyone to take a swing at.

THIS MEANS IT WILL ONLY WORK ON 1.23 OR EARLIER. PLEASE DON'T E-MAIL ME SAYING THE MAP DOESN'T WORK ON 1.24. I KNOW IT DOESN'T.

This version is more or less a total compatibility overhaul of the script
- I haven't had a chance to do many of the rewrites I wanted to, but at the very least most things should be working properly and should be somewhat adequate to allow people to play/practice new heroes/items/builds/whatever.

Because of this, some abilities will not be used properly (or at all) by the AI, but this will be addressed in future versions. The bots will, however, learn all of their abilities (or should). I haven't finished rewriting the levelling system but what's in place should be okay for now.

I've also disabled several game modes and commands until they can be made AI-compatible. Any game mode that requires voting or choosing outside of normal picking methods has been temporarily disabled until I have time to teach the script to play with these modes (-vr, -rv, -rd, -cd, -cm). I've also disabled league modes (-lm, -xl) because, really, who plays league matches with the AI map? The new -so mode has also been disabled.

The -afk and -kickafk commands are disabled, since you should never need them in an AI map, as well as -ah (maphacking against AI bots, really?). -switch is out also because there's no need with -so disabled.

I haven't had time to update the -fun content either, so for now it's been disabled. I will bring this back concurrently while updating the script.

I've modified -pa and -pe to work with the new Tavern system and location, so at least you'll still be able to pick heroes for your allies and for the AI. The item builds have been updated for
compatibility ONLY, which means they'll still get the same old items as before. If people are still interested in contributing we might try reviving some threads in the OpenAI forums that address this.

There are also some -dm bugs that I can't quite figure out. I've disabled Dazzle in -dm (much like Meepo is disabled in -dm) because, inexplicably, the game crashes when Dazzle is picked during a deathmatch game. I think some other hero is causing the game to crash, but I can't figure out which (my guess is Huskar). It seems dependent on when heroes are picked and such, so after I post you guys can try to figure it out. =P

I've also renamed the map from "Dota Allstars 6.61b AI+ 1.52" to "DotA Allstars 6.61b AI v0.21". Why "v0.21"? Because it seemed like a good number at the time. =P After all the rewrites and compatibility changes, this is starting to look less and less like the AI we all know and love and more like something else, so I'll go ahead
and declare this the beginning of a new stage of AI development. Yay.

Credits still go to cloud_str and RGB. Without their work and dedication this map would not be possible.

Expect an update and a download within the week.


Be patient, if the map has release, i`ll pols here and you can play it :). So before still waiting, you can play Map Dota 6.61 AI first ^^


Now, Map Dota 6.62 has been released. Not at usual, this Map have just one changelog. that`s
* Full map rewrite to the new 1.24 code architecture
But, if you want to know more about 6.62 or 1.24, you can read in here. If you want to have this map, you just klik link below :




NB : If you want to download more faster with ziddu, you can register here first !

Dota patch 124 TFT has been release and in public realm. But, this patch it's not compatible with Map Dota 6.61b and Map Dota 6.62 BETA. But you can play Map Dota 6.59d on patch 12.4. IceFrog is already working hard to fix this problem. And the good news is, the Patch 1.24 increased the map size limit from 4MB to 8MB. So IceFrog have more space to add new contents like include new hero maybe :) . Here is the complete changelogs:

PC WORLD EDITOR CHANGES

- Added new JASS hash table functions to replace the lost functionality from
fixing unsafe type casting.
- Hash Table - Save Item Handle
- Hash Table - Save Unit Handle
- ...
- Hash Table - Load Item Handle
- Hash Table - Load Unit Handle
- ...
- Hash Table - Get Handle ID

FIXES

- Fixed an exploit related to unsafe type casting that allowed users to
execute arbitrary code in maps.
- Fixed the JASS unsafe type casting exploit ("return bug").
- Fixed several World Editor crashes.

ADDITIONAL
• “Shadowing”​ global variables with local variables no longer is possible.
• Fixed a type conversion dealing with operators (i.e. adding a handle with an integer)
• Added the ability to store hashtable handles in a hashtable
• Added getSpellTargetX and getSpellTargetY natives
• Added a new base handle type “Agent” of which many types now extend from.
• Added a SaveAgentHandle native which can be used for saving most handle types
• Added a JASS optimization dealing with global variable change events.
• Increased max map file size from 4MB to 8MB.

DoTA Update
For those playing DoTA on Battle.net, currently the latest version that is working correctly online is 6.59d. We are actively working with Icefrog to get the later versions to be compatible with the new map.

DotA in CS version

Diposting oleh Dandy Lomokz | 19.27

I have read funny comics about Dota. Dota in CS (Countre Strike) version.. Check this out :






NB : Still in progress

For some gamers in their komputer cannot connect to Battlenet and update into Warcraft 1.24. So thats why i post about Patch 1.24 Warcraft Offline. If you want to have Patch 1.24 Warcraft Offline, you just klik link below :



NB : you must have installed patch 1.23 first !

Dota Animated

Diposting oleh Dandy Lomokz | 10.07

I have friends who very love with DotA. He always play DotA everyday. He also collection many dota picture in his cellphone or his laptop. When i saw his cellphone i found funny DotA animated. It can move and its move like dota heroes when they release their ultimate skills. Check this out :



Magina



Razor



Mortred

That`s just preview, in you want to have other picture you can download below :]

Kardel Sharpeye
Centaur Warchief
Bane Elemental
Leviathan
Black Arachnia
Echantrees
Barathrum
Bone Clinkz
Doom Bringer
Krobelus
Morpling
Luna Moonfang
Lychantrope
Medusa
Lord of Avernus
Naix
Lich
Skeleton King
Rikimaru
Pugna
SandKing
Silencer
Sven
Raigor

Tinker
Lina Inverse
Rasta
Traxex
Vengefull Spirirt
Zeus
Yurnero

Let`s Dota Heroes play on your cellphone :)

If you want to download more faster with ziddu, you can register here first !

Animated Dota-AllToons

Diposting oleh Dandy Lomokz | 21.26

When i looking for funny dota pictures for my laptop, i found some Animated Dota-AllToons from Dota-Allstar blog. They are looks great in my dekstop. Click the image to enlarge. And if you wanna change your desktop too, here is some cool pictures ^^
















Animated Dota-AllToons




















The Killer, Slardar















Feel the severeness of Tauren Chieftain




















The great Storm Spirit




















Dark from the Dragon Knight