Wow, so fast after Map dota 6.72c, Map DOta 6.72d, and now MAP DOTA 6.72E has been released !!!
Several days ago (June 10) is the first birthday for PlayDota, which is born after IceFrog decide to leave Dota-Allstars.com and make a new community site. It's been a year and i remember at that time we're waiting for the Dota 6.60 release which takes months but gives us a lot of changes, including the new items layout.
And it seems this year we got another long wait for Dota 6.68 which IceFrog promises it will contain new heroes and reveal that Icarus the Phoenix as one of them. And in the PlayDota birthday thread, IceFrog is making a new post about Dota 6.68.
STR1D3R said:
i agree that some sort of estimation would be nice although i understand that you dont like giving these out because it puts pressure on you and if you fail to meet it there will be a lot of QQ threads. maybe some form of i am roughly x% of the way through to give us some sort of idea would be nice.
And IceFrog reply:
It is also because I can't be sure myself. It is not easy to accurately predict "it will take 1 week to make this hero fun", there is a good amount of experimentation and beta testing that is needed to arrive at that stage. And like you said, if I posted "June 26" and I missed it by a week or two, people would be upset. I also don't want to make my development goal be a date rather than the content, that style of development makes it easy to make bad decisions. I can tell you that I'll do my best to make sure any wait is worthwhile though. The only thing on my mind is DotA's development and future.
As for your request, I'd say its definitely much more than half way through.
So we will waiting you Map Dota 6.68 released ^o^
Indogamers release new map again. That`s Map Dota 6.61b. After Map Dota 6.60, they want to relase new map because there some bugs in map dota 6.60. As usualy there are some changelogs i found in map dota 6.61b. Check this out...
* Batrider: Lowered Strength gain from 2.5 to 2.0
* Bloodskeer: Bloodbath no longer regenerates from images
* Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
* Bone Fletcher: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
* Centaur: Reduced Double Edge cooldown (25->12 seconds)
* Faceless Void: Improved base Strength (17->23)
* Furion: Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost from 115/140/165/205 to 100/120/140/160
* Magnataur: Reverse Polarity now pulls units slightly infront of you instead of all around you
* Medusa: Lowered Stone Gaze cooldown (70->35 seconds)
* Medusa: Minor improvements to Mystic Snake speed , cast range and cooldown
* Medusa: Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200
* Meepo: Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
* Nerubian Weaver: Reworked Watchers [details below]
* Nerubian Weaver: Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
* Night Stalker: Improved Intelligence growth from 1.25 to 1.6
* Ogre Magi: Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
* Pandaren Brewmaster: Increased Drunken Brawler critical from 1.8x to 2.0x
* Razor: Lowered Intelligence gain from 2.2 to 1.8
* Rooftrellen: Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you
* Silencer: Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.
* Silencer: Increased Last Word AoE from 700 to 900
* Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
* Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260
* Spectre: Decreased Spectral Dagger cooldown from 25 to 16 seconds
* Tauren Chieftain: Lowered base damage by 10
* Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3
* Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80%
* Vengeful Spirit: Improved base Agility (22->27)
* Viper: Nethertoxin now only works on enemy units
* Witch Doctor: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
* Aghanim's Scepter (Queen of Pain): Restored original cooldown improvement
* Aghanim's Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)
* Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x
* Helm of Dominator: Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.
* Quelling Blade: Minor reduction to bonus damage (36->32)
########
## Bugs ##
########
* Fixed natural regeneration on rax
* Fixed an area where you could get stuck using TP scroll on the minimap.
* Fixed -ns mode
* Fixed a chance for duplicate heroes in -CD
* Batrider: Fixed Radiance from triggering Sticky Napalm
* Medusa: Fixed Splitshot triggering Essense Aura
* Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes
* Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
* Rooftrellen: Fixed Living Armor not regenerating structures properly
* Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units
* Aghanim's: Fixed minor incorrect sell value on some versions of the item
* Khadgar's Pipe of Insight: No longer places the buff on units that already have it
* Bottle: Usage no longer removes Curse of the Silent.
* Linken Sphere: Fixed to properly block Mana Void and Nasal Goo
* Poor Man's Shield: Fixed bug with -swap
* Quelling Blade: Fixed bug with -swap
* Quelling Blade: Fixed triggering Curse of the Silent
* Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time
* Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode
####################
## Gameplay & Cosmetics ##
####################
* Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.
* Bottle: Now autorefills at fountain if it isn't fully used (2975)
* Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
* Sound Effects: Removed the "Allied hero has fallen" (heavily requested for removal due to annoyances)
* Invoker: Added a new Icon for Sun Strike (5312)
* Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing (4938)
* Slardar: Added a new icon for his Bash (3587)
* Tidehunter: Added a new Anchor Smash visual effect (4393)
* Gem of Truesight: Changed hotkey from T to I to help against some common misbuys
* Increased the transparency a little more for the Circle Of Powers that aren't yours.
* Fixed -SP moving your camera away from taverns
* Fixed various minor inconcistences between sentinel and scourge units/buildings
* Fixed some very minor inconsistencies with acquire ranges on some heroes
* Observer Board colors now alternate between white and grey to make it a little more readable
Old Watcher's:
==============
Cooldown: 30/20/10/5 seconds
Movement Speed: 522
HP: 1
Bounty: 10-13
Vision: 1400/1400
Invisible
Urna Swarm:
============
Summons scarabs from corpses. The Scarab can burrow and become invisible.
While it is unburrowed, it is visible to the enemy and has an Infestation
ability. Has collision when unburrowed.
Magic Immune.
Cooldown: 14/11/8/5
Movement Speed: 450
HP: 200
Armor: 6
Bounty: 26-38
Burrowed Vision: 400/400
Normal Vision: 1400/1400
Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking).
If you want this map you just click link below :

Do you know this one ??? Yups he is one of new hero in Map Dota 6.60. Now i want to expalin about Tauren Chieftain skills and some guide to use this.
Story :
"Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge."
Base Stats
Strength:24 + 2.7
Agility: 14 + 1.5
Intelligence: 23 + 1.6
Attack Range: 150
Movement Speed: 300
Cast Point 0.4
Attack Point 0.35
Hero Class: Strength
Echo Stomp

Physical Damage: 80
Magical Damage: 80
Channel Time: 1.4 seconds
AOE: 500
Knockout duration: 2/3/4/5 seconds
Manacost: 100/115/130/145
Cooldown: 15
Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)
Magical Damage: 120/160/200/240
Ancestral Spirit

AOE: 275
Damage per creep: 3/6/9/12
movement speed per creep: 1%
DaMage per hero: 10/20/30/40
movement speed per hero: 5%
Cooldown: 19
Manacost: 110
Max Charge Time: 8
Natural Order

Passive.The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.
AOE: 250
Percentage nullification: 25%/50%/75%/100%
Earth Splitter

Implodes after 3 seconds. Deals 35% of a unit's maximum HP.
Cast Range: 1600
Travel speed: 600 ms
Delay after maturity: 0.5 seconds
AOE: 350
Damage: 35% of each unit's maximum HP (half magical, half physical)
Slow Amount: 30/40/50%
Slow Duration: 3/4/5
Cooldown: 90/75/60
Manacost: 175
Wanna try this one ????
* Fixed some item exploits
* Fixed a rare memory related bug
* Temporarily changed switch voting system. It requires 100% of the vote for now. There will be a better -switch implementation in the next version or two
* Fixed a few other misc bug/exploits
Now if you want to have this map, you just klik link below
I hear in the moment, indogamers will be relase map dota 6.59d. That is make me thinking why indogamer release Map Dota 6.59d not directly Map dota 6.60 ??? I sure something must be happen in Map Dota 6.59c. My suspicion is right. In Map Dota 6.59c have serious bugs. i found it and want to share it with you. The bug is use Armlet of Mordiggian. Usually if we use Armlet of Mordiggian, we always lose HP every second. But, it is not aplicable in here. You can use Armlet of Mordiggian without losing any hp !!! If you don`t believe that, you can see this video :
Wanna try ????
In last post, i always give you some Map Dota. But some people asking me "how to install map dota" and where we save it ??? Because they just can download the map but don`t know how to install that in the game. Truly that`s easy you know ??? Now i want to tell you how to install map dota in game.
- You must download the Dota Map (example Map Dota 6.59c)
- Then you copy the downloaded file into this directory:
ex: C:\Games\Warcraft3 TFT\maps\downloads
When i will donwload map in GetDota, There is a strange display. I confuse what`s happen. Ow, truly GetDota has ERROR.
fortunately GetDota has erro for few minutes. And now it has work again. This is the preview of GetDota when going ERROR :
###########
## Highlight ##
###########
* Remade Storm Spirit (see details below)
* Remade Dirge (see details below)
* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
* Added a new experimental command -switch to switch player slots with other players or leavers (requires player agreement, see details below)
#########
## Items ##
#########
* Blademail: Remade (see details below)
* Cranium Basher: Remade (see details below)
* Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen
* Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21
* Demon Edge: Cost reduced from 2600 to 2400 gold
* Buriza: Recipe cost increased from 1000 to 1200 gold
* Monkey King Bar: Improved damage from 75 to 80 and chance from 30->35%
* Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250
* Eul's Scepter of Divinity: Recipe cost reduced from 800 to 600 gold
* Mask of Madness: Amplified damage is now applied at the end instead of within the duration
* Mask of Madness: Cooldown reduction from 30 to 25 seconds
* Diffusal Blade: Lowered the Agility bonus from 25 to 22
* Diffusal Blade: The purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15->4 seconds)
* Sentry Wards: True sight range increased by 100
* Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage
##########
## Heroes ##
##########
* Storm Spirit: Remade (see details below)
* Dirge: Remade (see details below)
* Venomancer: Reworked Shadow Strike (see details below)
* Vengeful Spirit: Reworked Terror (see details below)
* Bane: Changed how Fiend's Grip works a little (see details below)
* Silencer: Curse of the Silent is now an AOE effect
* Necrolyte: Now has Heartstopper instead of Diffusion Aura
* Windrunner: Removed attack count limit on Focus Fire
* Rooftrellen: Living Armor is now castable on structures
* Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units.
* Spirit Breaker: Charge of Darkness' buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer
* Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge of Darkness
* Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage visible on your interface
* Furion: Sprout can now be directly cast on yourself
* Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up
* Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8
* Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761)
* Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor
* Lucifer: Reduced Doom's cooldown by 20 seconds
* Lucifer: Devour' cast range increased a little from 150 to 300
* Bloodseeker: Improved base strength from 18 to 23
* Bloodseeker: Reduced Rupture's cooldown from 100 to 70 seconds
* Sven: Improved God's Strength's cooldown from 120 to 80 seconds
* Enchantress: Improved base damage by 10
* Drow Ranger: Improved Marksmanship by 3 Agility each level
* Viper: Viper Strike's cooldown reduced from 80 to 80/50/30 seconds
* Rhasta: Increased cast range on Mass Serpent Ward
* Templar Assassin: Improved turn rate
* Huskar: Life Break now properly slows magic immune units
* Enigma: Reduced Eidolons' bounty
* Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140
* Lone Druid: Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5 seconds
* Ursa: Enrage bonus damage is now implemented as +damage visible on your interface
* Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically
* Venomancer: Improved Plague Ward cast range and vision radius
* venomancer: Poison Sting damage type is now lethal
* Bane: Fiend's Grip now wakes a unit up from Nightmare
* Bane: Removed the life degen and enemy suicide mechanism from Enfeeble
* Witch Doctor: Voodoo Restoration no longer triggers Essence Aura
* Stealth Assassin: Removed ministun and tree destruction on smokescreen
* Stealth Assassin: Backstab damage type is now Physical
* Proudmoore: Reduced Captain CoCo's Rum movement bonus (30%->10%)
* Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100
* Spectre: Haunt now ends whenever you use Reality
* Keeper of the Light: Rescaled Mana Leak cast range (1200->550/700/850/1000)
* Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana
* Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)
* Meepo: Earthbind no longer works on magic immune units
* Meepo: Rebalanced Poof (40/80/120/160 -> 60/80/100/120)
##################
## Modes & Commands ##
##################
* Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range
* Added a new mode -mo(-MeleeOnly)
* Added a new mode -ro(-RangeOnly)
* Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI
* Added a new command -mines to count the mines placed (250362)
* Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526)
* Adjusted -ha (hookaccuracy) to count only enemy hooks
#####################
## Gameplay & Performance ##
#####################
* Rewrote camera system so it no longer moves the camera when you respawn if you are in the middle of controlling another unit
* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
* Dramatically improved performance during Epicenter
* Disabled some item manipulation code that is specific to warcraft 1.20e from running on 1.21 and above (this is mechanism that affected droppability of items as soon as you used them until you issue a new command)
* Hero selection is now automatically restored when you revive from Aegis
* Dramatically improved performance during Echoslam
* Rewrote Macropyre for some improved performance
* Rewrote Morphling's Waveform. It no longer causes you to lose control
* Minor Scorched Earth effect optimization
* Rewrote Shadow Word, fixing some minor performance issues and fixing the buff icon to be more responsive to the current state of the effect
* Rupture buff icon timing now more accurately represents the status
#############
## Replay Data ##
#############
* Added lots of new replay data features for game parsers (see details below)
* Endgame replay data actions now automatically done a few seconds after 3 players leave
* Fixed some bugs with replay data when host leaves the game
###############
## Cosmetic & Misc ##
###############
* Added a new visual effect for Chronosphere (PGRU-Unexpected)
* Added a new visual effect for Sentinel Fortify and Scourge Fortify (PGRU-Unexpected)
* Couriers now spawn 175 units infront of the hero rather than ontop of the hero
* Glyph no longer refreshes in -wtf mode
* Randomized the second -test warning message time to prevent some abuses
* Techies plays a special fun kill sound when he kills someone with Remote Mines and when he does suicide command near the destination point
* Added a new icon for Venomancer's Shadow Strike (236027)
* Added a new Alchemist win animation (234249)
* Added a new projectile for Lion's attack (Infrisios)
* Added a sound to Tidehunter's attack
* Added compressed Invoker Skin (241826)
* Added a visual effect for Devour
* Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected)
* Added a new visual effect for Test of Faith when cast on allies (PGRU-Unexpected)
* Added a visual effect for the LVL? Death bonus damage
* Swapped Penitence and Purification icons (255729)
* Added an optimized version of the effect used by Macropyre (PGRU-Unexpected)
* Added color coding to the different modes of Ring of Basilius
* Changed LVL? Death icon (150665)
* Changed Panda's Thunder Clap icon (160613)
* Dark Ritual and Death Pact now show the amount they restored with text overhead (258956)
* Techies' name now includes the third goblin (77704)
* Improved Roshan's Turn Rate
* Changed Faerie Dragon's hotkey because of a recent conflict
* Changed Undying's hero hotkey to fix an issue with accidentally leveling up attribute bonus level 1
########
## Bugs ##
########
* Fixed some unintended sideeffects to sharing control in SD
* Fixed a bug with mode entering and -cm
* Fixed a bug that allowed you to deny an ally being healed by Shadow Word
* Fixed a bug with avalanche hitting a Tossed allied hero
* Fixed a minor bug with dummy units interaction with items
* Fixed a minor coding bug with Toss
* Fixed a very minor bug with Backstab angle calculation
* Put a practical limit to prevent mass -roll spams
* Temporarily disabled the click disassemble on Perseverance because of some problems. You can still use Courier or Circle of Power to disassemble it
* Fixed a minor minimap glitch at taverns area for Scourge Players
* Fixed a visual bug when swapping heroes with Kunkka
* Fixed an area where you could get stuck while using TP Scroll
* Fixed incorrect Gem of Truesight AOE in recent versions
* Fixed -omsc
* Fixed Phase Boots dispelling Curse of the Silent
* Fixed Proudmoore's name/class
* Fixed Razor's Tavern Hotkey
* Fixed Shadow Wave not bouncing the correct number of times
* Fixed some bugs possible when using couriers
* Fixed some minor bugs that could cause units to retain control after the game was over
* Fixed some minor bugs with Illuminate caster units
* Fixed some small inconsistencies between Towers
* Fixed the slow duration on Torrent lasting a little longer than intended
* Fixed Wall of Replica not working on Magic Immune units
* Fixed a few other minor bugs
New French and German translations are nearing completion. Other languages are in the works as well.
#############
## Extra Details ##
#############
Old Blade Mail
==============
Blades of Attack (500)
Chainmail (550)
Recipe (500)
Total: 1550
+15 Damage
+5 Armor
Passive: 20% melee attack damage (calculated before reductions) returned as magical damage
New Blade Mail
===============
Broadsword (1200)
Chainmail (550)
Robe of the Magi (450)
Total: 2200
+22 Damage
+5 Armor
+10 Intelligence
Active: 100% all damage (calculated after reductions) returned as magical damage
Duration: 4 seconds
Cooldown: 15
Manacost 25
Has visual effect to show when it is active
Extra Note: Since people regularly misunderstand how this works, the damage returned is reduced twice, first when you get the damage and then again when you deal it back. For example, a 300 damage nuke gets reduced by 25% because of hero resistance, then it gets dealt back as magical damage, being reduced by another 25% (or whatever magical resistance the enemy has).
Old Basher:
===========
Mithril Hammer (1610)
Gauntlets of Strength (150)
Recipe (1460)
Total: 3220
+30 Damage
+3 Strength
15% Bash (10% ranged) for 1.1 seconds
Cooldown: 0
Stacks Diminishingly
New Basher:
===========
Javelin (1500)
Gauntlets of Strength (150)
Recipe (1450)
Total: 3100
+30 Damage
+3 Strength
25% Bash (10% ranged) for 1.1 seconds
Cooldown: 2 seconds
Does not stack with itself or other bash passives
Old Fiend's Grip
=================
100/175/250 Manacost
40/60/80 Mana and HP cost per second
Lasts 5 seconds
120 Cooldown
100/155/215 DPS
New Fiend's Grip
=================
200/300/400 Manacost
No HP or MP cost per second
Lasts 5 seconds
120 Cooldown
100/155/215 DPS
Transfers 5% of enemies max MP per second to you
Old Shadow Strike:
==================
Decay Damage 10/20/40/50
Initial Damage: 50/70/70/100
Movement Modifier: 50%
Decay Power: 3
Interval: 3
Duration 15
Cast Range: 400
Cooldown: 22
Manacost 90/105/120/135
Venomous Gale:
===============
Releases a Venomous Gale which poisons enemy units it comes in contact with. Units that are hit by it get a slow/dps like his previous shadow strike
AoE: 125
Cast Range/Distance: 800
Cooldown: 22
Manacost 90/105/120/135
Old Terror:
===========
Reduces damage and armor of units in an area around you.
AoE: 700
Cooldown: 15
Duration: 20
Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5
Wave of Terror:
=============
Releases a wave of terror moving forward that reduces enemy units armor and damage. You have vision over the wave as it moves forward.
Wave Distance: 1400
AoE: 350
Cooldown: 15
Duration: 20
Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5
Dirge:
=======
Attack Range: 100
Strength: 25 + 2.1
Agility: 10 + 0.8
Intelligence: 27 + 2.8
Movement Speed 310
Cast Point 0.45
Hero Class: Strength
Decay
-------
Dirge saps away the strength of enemy heroes and retains it for a period of time.
Steals 4 Strength from each hero for 21/24/27/30 seconds
Deals 30/60/90/120 Magical Damage
Manacost 70/90/110/130
Cooldown 11/9/7/5
Cast Range 625
AOE: 300
Note: Often missed, note the cooldown
Soul Rip
---------
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
This does not hurt zombies below since they are magic immune.
This can target your tombstone.
Unit Cap: 5/10/15/20
Cooldown: 25/20/15/10
Manacost: 50/75/100/125
Tombstone
----------
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
Spawn area: 400/600/800/1000
Frequency: 3
Slow Duration: 2.5 seconds
Zombie Stats:
HP: 30
Armor: 0
Armor Type: Unarmored
Magic Resistance: Immune
Damage: 37-45
Attack Type: Pierce
Attack Speed: 1.6
Movement Speed: 375
Bounty: 5-7
Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit points, it gains 50% movement and attack speed bonus.
Tombstone Duration: 15/20/25/30
Tombstone HP: 150/300/450/600
Tombstone Armor: 10
Tombstone Armor Type: Medium
Tombstone Other Stats: Magic Immune, No regen.
Tombstone Bounty: 70/90/110/130
Cooldown: 60
Cast Range: 250
Manacost: 120/130/140/150
Flesh Golem
------------
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.
Cooldown: 90
Duration: 30
Manacost: 100
Plague Aura Damage Amplification: (old plague was 20/25/30%)
at max distance (700): 5/10/15%
at closest distance (150): 20/25/30%
In between is just an even spread between the numbers
Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.
Storm Spirit:
==============
Attack Range: 500
Strength: 17 + 1.5
Agility: 22 + 1.8
Intelligence: 23 + 2.6
Movement Speed 295
Static Remnant
-----------------
Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.
Damage: 140/180/220/260
Trigger AOE: 210
Damage AOE: 260
Cooldown: 4
Manacost: 70/80/90/100
Takes 1 second to create after cast. This is not channeling, just time delayed.
Electric Vortex
-----------------
Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.
Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.
Your movement is reduced by 50% for 3 seconds.
Cast Range: 300
Manacost: 100
Cooldown: 20
Overload
---------
Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.
Slow: 50% as 80% ms Lasts 0.6 seconds (Same stats as old overload)
Bonus damage: 30/45/60/75
AOE: 275
Ball Lightning
---------------
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.
Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.
Damage: 8/12/16 per 100 units traveled
Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)
Cast Range: Global
Cooldown: 0
Travel speed and damage AoE improves per level.
You can cast spells like Static Remnant during your roll if you are quick enough.
Specific interactions with spells/projectiles follow the same rules as Waveform does.
Replay Data Specs:
==================
- "Ban",playerid,heroid: is sent for each time a hero is banned in cm/xl
- "id" packets are sent after the mode phase (supports -sp)
- "GameStart",1: synced to time 0 ingame (creep spawn time)
- "9" packets are now sent each time a hero is picked
Switch:
========
If someone wants to switch player slots with an enemy player or leaver, he
types -switch
If you want to play map dota 6.58, you can download map dota 6.58 with just klik link below :
When i`m blogwalking, i found cool dota picture. In here i want to share cool dota picture to you. Maybe you want to make the cool dota picture into your computer or notebook or maybe use this cool dota picture into wallpaper on your computer or your cellphone. In here i want share some cool dota picture. So without wait more longer see the picture below and having fun with cool dota picture ^^
If you want to see another cool dota picture you can see in here
Are you had been have download map dota 6.56 ?!?!I found a newest map, yeah that is map dota 6.57b. In this map we can play more fun and more tactics. But in map dota 6.57b, i found many changelogs, if you want to know, i can describe what is change in this map than the oldest map. Here they are :
* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power
* Lots of fixes and improvements to the translation capacity of the map
* Fixed a few Warcraft 1.20e specific bugs for Chinese community
* Some performance improvements (more coming in the near future)
* Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power
* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center
* Improved Shallow Grave cooldown
* Increased the bounty on Power Cogs a little bit
* Decreased Clockwerk's Intelligence gain slightly
* Increased Hookshot manacost from 125 to 150
* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds
* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds
* Improved Windrunner cooldown
* Lowered Admiral Proudmoore's base Intelligence and intelligence gain
* Decreased X Marks The Spot duration
* Added manacost to manual return ability of X Marks The Spot
* Increased Ghost Ship's manacost
* Lowered Omniknight's base movement speed by 5
* Increased Rhasta's base strength
* Improved AOE on Fervor
* Improved Dark Seer's cast animation point
* Increased length of Wall of Replica slightly
* Lowered bonus damage per second on early levels of Geostrike
* Tweaks to Shackleshot angle and area check mechanism
* Slightly improved Shackleshot duration and cd
* Improved Mass Serpent Wards' cooldown
* Reduced Haunt Illusions' damage from 50% to 40%
* Haunt now has a 1 second delay during which they fade in before the images start attacking the targets
* Improved Thunder Clap AOE
* Improve Primal Split's manacost and cooldown scaling per level
* Improved Life Break
* Improved Slardar's Cast Point
* Increased Command Aura's AOE
* Reworked Voodoo Restoration stats
* Minor improvements to Glyph of Fortification
* Courier now costs 200 gold
* Improved Eidolons damage type progression
* Lowered Lycan's Wolves Hitpoints
* Lowered base armor on Lycan and his wolves by 2
* Increased Empowering Haste's AOE
* Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200
* Increased Kelen's Dagger cooldown from 15 to 18
* Circle of Power is now selected for each player at the start of the game
* Added disablehelp for X Marks the Spot
* Fixed some issues with the tree layout near the center scourge neutral camp
* Slight adjustment of top scourge tower position
* Your Circle of Power is more visible than your allies'
* Undid the previous minimap change due to concerns from different leagues
* Tweaked the bash values on Roshan
* Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy
* Added Disablehelp for Keeper of the Light's Recall
* Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if you randomed with it
* Changed Windrunner's soundset
* Adjusted neutral pullability area for the Scourge ancients a bit
* Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal
* Fixed scoreboard consumables count
* Fixed static field doing a small amount more than what the tooltip says
* Fixed BKB being droppable after use when it's duration is decreasing
* Fixed the text display in -sc
* Fixed a bug with Phase Boots and Puck's Phase
* Fixed Phase Boots triggering Last Word
* Fixed some issues with the creep pathing on the bottom Sentinel wave
* Fixed a bug in Death Match that allows you to rebuy the same hero again
* Fixed Observer Board not showing up from a reloaded game in -cm
* Fixed hero respawn issues in regular dm (not dmap or dmar)
* Fixed Dust of Appearance tooltip not showing cooldown
* Fixed an old issue with dropping items away from you while under Berserker's Call pull
* Prevented Flying Courier from using dust of appearance
* Fixed an issue with Dawn Tavern being disabled when repicking in normal mode
* Fixed the RD spot not being marked as unexplored for scourge players after the draft phase
* Fixed a rare bug with Psionic Trap count limit not being enforced
* Fixed a test game only bug that caused the tower deaths to not register properly in single player
* Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones
* Fixed some performance related bugs with Admiral Proudmoore
* Fixed a bug with Power Treads and Essence Aura
* Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth
* Fixed Sange sell cost
* Fixed some minor issues with Phase Boots
* Fixed Kelen's Dagger being undroppable for the same old cooldown values
* Fixed Windrunner not appearing in -sd or -ai
* Fixed a Drop Items bug with courier and Aegis of Immortal
* Fixed a bug in some game modes where Kelen's Dagger had a small chance to not register properly and get disabled on incoming damage
* Fixed some rare bugs with the combination of Dispersion and Starfall
* Fixed some group selection inconsistencies with Primal Split units
* Fixed Windrunner to not cancel your movement command
* Fixed Phase Boots from canceling Curse of the Silent
* Fixed a bug with X Marks The Spot and Primal Split
* Fixed some issues with super creeps (in -sc) getting stuck
* Fixed Shackleshot and Nature's Guise to work on Sprout trees
* Fixed a recent bug with the -courier command
* Fixed Torrent buff icon
* Added -cm to -gameinfo
* Fixed being able to buy from secret shop from the area above Roshan
* Fixed some group selection priority issues with Circle of Power and the shops
6.57b:
=======
* Fixed a few critical bugs that could cause some abilities to malfuncti
So what are you waiting for ? If you want to have map dota 6.57b. You just klik link below :
I found a new hero in DotA. Yeah she is Alleria The Windrunner. At a glance she is like traxex but they are different. Traxex is agility while Alleria is intelegence. This is the profile and skills of Alleria The Windrunner.
Alleria - Windrunner
Range: 600 | Move Speed: 295
Primary: INT
Str: 15 + 2.5 | Agi: 17 + 1.4 | Int: 22 + 2.6
Damage: 44-56 | HP: 435 | Mana: 286
HP Regen: | Mana Regen:
Attack Speed: | Armor: 1
skills :
Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.
Level 1 - 1.4 seconds shackle
Level 2 - 2.1 seconds shackle
Level 3 - 2.8 seconds shackle
Level 4 - 3.5 seconds shackle
Mana Cost: 90/100/110/120
Cooldown: 14
Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target of it hits and is reduced by 10% with each other it passes through.
Level 1 - 120 initial damage.
Level 2 - 200 initial damage.
Level 3 - 280 initial damage.
Level 4 - 360 initial damage.
Mana Cost: 90/100/110/120
Cooldown: 12
Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.
Level 1 - 8% slow, lasts 2.75 seconds.
Level 2 - 16% slow, lasts 3.5 seconds.
Level 3 - 24% slow, lasts 4.25 seconds.
Level 4 - 30% slow, lasts 5 seconds.
Mana Cost: 100
Cooldown: 65/50/35/20
Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed on one target for 10 attacks. Damage is reduced in this state.
Level 1 - 50% reduced damage.
Level 2 - 40% reduced damage.
Level 3 - 30% reduced damage.
Mana Cost: 200/300/400
Cooldown: 60
Do You wanna try this one ?!?!
DotA has many mode in this game. If you are a host of a game, you have 15 seconds to input modes before you play. If you don`t input a modes until 15 second, so mode randomly to normal mode. To input the mode you can push enter like you talking to people in the game.
The modes can be divide by two different modes. Here are the list :
Primary Game Modes
-ap (-allpick) : Everyone may pick heroes from any tavern.
-ar (-allrandom) : Every player gets a random hero from any tavern.
-tr (-teamrandom) : Every player gets a random hero from the taverns belonging to their tea.
-mr (-moderandom) : Randomly picks a mode from All Random, All Pick, Team Random and
normal mode.
-sd(-singledraft) : Three different random heroes are offered to each player, one for each
Primary Attribute. Each player chooses which of the three heroes they
want by typing -pick 1/2/3.
-lm (-leaguemode) : All forms of random are disabled. 10 players required. The teams will pick
in alternating orders, one team picking one hero, the other team picks two
heroes, the first team picks two heroes, the other team picks two heroes,
the first team picks their two last heroes, the other team picks their last
hero (1-2-2-2-2-1). Each player has 20 seconds to pick a hero, otherwise
one is randomed for him/her. The team which has the first pick is
random. Can only pick from your side, Sentinel or Scourge, like Normal
Mode.
-xl (-extendedleague) : All forms of random are disabled. 10 players required. Both team leaders
(blue for Sentinel, pink for Scourge) may remove up to 4 heroes each
from all available ones in the first 20 seconds. Players then pick from the
remaining heroes like in League Mode.
-rd (-randomdraft) :Needs an even amount of players on each team to be activated. 22
random heroes are picked from all available ones and placed into 2
taverns (available for both Sentinel and Scourge). The remaining heroes
taverns (available for both Sentinel and Scourge).
-vr (-voterandom) : Three random matchups will be chosen, and each player gets to cast a
vote on which of the three matchups they want, using -option 1/2/3.
Needs an even amount of players on each team to be activated.
Secondary Game Modes
-dm (-deathmatch) : If you die, you will have to pick a new hero once you can respawn. If a
random primary mode was selected, you will receive a hero according to
that random mode. A team loses if it has 44 deaths.
-rv(-reverse) : The Sentinel’s players pick the Scourge’s team and the Scourge’s players
pick the Sentinel’s team. Needs an even amount of players on each team
to be activated.
-sp (-shuffleplayers) : The teams will be randomly shuffled. This includes which colour you
have and which side you are on. Also evens the number of players in
both teams if possible.
-np (-nopowerups) : No runes will spawn.
-mi (-miniheroes) : Makes all heroes spawn at half size. Only model size is affected, collision
size and Illusion size remain the same.
-ns(-noswap) : Swap commands do not work.
-nr(-norepick) : Repick command does not work.
Game Commands
- -repick: Repick Gives you a new hero instead of the one you already have, at a cost. Can only be used once, in the first minute, but not in league mode. Repick costs 150 gold normally, but in -ar and -tr it costs 400 gold.
- -ma: Matchup Displays which opponent controls which hero.
- -ms: Move Speed Displays your heroes movement speed.
- -unstuck: Unstuck Channels for 60 seconds, then moves your hero back to your base.
- -recreate: Recreate Available for N’aix, Terrorblade, Dragon Knight and Banehallow. Use when close to the fountain if you have lost control of your hero (metamorphosis problem). 200 seconds channeling.
- -gameinfo: Game Info Displays some information on the different game modes that are used.
- -hidemsg/unhidemsg: Toggle Hero Death Message Turn on/off the Hero death message spam.
- -refresh: Refresh Refreshes PA’s blur so that if you were visible you will become transparent again. This does not affect evasion in any way.
- -showdeny: Show Deny Show denies.
- -swaphero: Swap Hero Only usable once, and only in the first 90 seconds. Brings up a menu where you can select a teammate whom you would like to change hero with. The player you choose will get a menu where he can either accept or decline your offer.